After being picked up by a game publisher, Ludicreations, the card game is now available on all major game stores and online. We tore off the shrink-wrap and noticed that the artwork looked rather like ‘Dixit’. French illustrator Marie Cardouat beautifully depicted the cards which each represent an emotion; happy, sad, ambivalent, calm, angry, manic, cold, resigned, content, betrayed, carefree, euphoric, enraged, depressed.
"...and then, we held hands" is a co-operative two-player game about finding balance. To win, players must complete objectives and reach the centre of the board. Each player takes a turn to fulfil the common emotional objective by discarding emotive cards to move from node to node. Players can use their own cards or their partner’s to complete an emotional objective. But if either player cannot move, the players lose and the game ends immediately.
We ditched the no-talking rule and converse for fun to display our emotions. We avoided suggesting any moves to each other though. In reality, we rarely argue as a couple. In this game, we were two angry people always arguing. We tried to make each other happy, but we just end up arguing and giving each other the cold treatment. We played the ‘Arguments Variant’ where we needed to resolve an argument by ending on the same node together. That was difficult to do in the game. Just when we resolved one argument, another one pops up and we are once again trying to resolve it.
We managed to hang on as a couple and got quite close to being in the centre. I only needed two emotive cards to move to the centre. But my hubby had to go through a whole display of crazy emotions before he could get to the centre. It’s a bit of a brain burner to get to the centre. When we finally did, we were so happy, we held hands!
We definitely would recommend this game to couples. The game theme depicts that relationships are hard work but when you do find the balance and compromise, both are happy when there is reconciliation.