Tuesday, September 8, 2015

Pathfinder RPG: Session 16 - The Prison (Part1)


Characters:
Lexi, Elven Rogue (played by Jojo, 10yo)
Sharpblade, Skeleton (Human) Fighter (played by Evan, 8yo)

The kids spend some time in Sandpoint upgrading their gear. It’s interesting to observe the spending habits of both kids - Evan spends all his recently earned dosh to get Puddlebug the gnome to enchant his Warhammer with Acid damage, while Jojo frets over the potential purchase of a +1 Chainmail before changing her mind and deciding to save her money.

There is no doubt who I’ll be bailing out on credit card expenses in the future.

I used the stats of the Acid Arrow spell and applied it to the Sharpblade’s warhammer.
“Just as you two emerge from Puddlebug’s shop, you both see Snoozy Bob the old cleric coming down the street."

"There you are!", he says. "Shalelu came around looking for you two yesterday but you were both away." Snoozy Bob explains that the elven huntress had gotten approval from the Sandpoint council to investigate rumours of an evil cleric inhabiting a nearby abandoned prison. "Apparently, this evil cleric has been obtaining ingredients to brew up some strange black potions…," finishes Snoozy Bob with a knowing nod.

“Where’s Shalelu now?” asks Jojo.

“Oh, she left town yesterday with a company of soldiers. She left a message for you if you turned up. Said that they’ll be heading across the nearby hills to where the old prison is.”

Adventure notes: 
The GM Guide in the Beginner Box provides a sample dungeon layout for an abandoned prison outside of Sandpoint called ‘Raven’s Watch’. It’s supposed to be a follow-on adventure from Black Fang’s dungeon, and aspiring GMs are given an evil cleric baddie with a motive, and encouraged to come up with their own adventure. 



Personally, I think the adventure progression is back-front. Why face the dragon in Black Fang’s dungeon BEFORE the Raven’s Watch adventure? So instead, I decided to use Raven’s Watch to set up the events leading to Black Fang’s dungeon, with the dragon encounter being the final big adventure climax.

Hope this works.

The two adventurers head out of town, following the directions left by Shalelu, and eventually find themselves on a old trail leading into the hills. After a couple of hours of hiking through the hills, I tell them that they smell something in the air.

“I can’t smell because I’m a..” begins Evan before I cut him off with a, “Yeah, yeah – Jojo, you smell something up ahead. Smells like… blood.”

“Pseudo flies forward and checks it out,” says Jojo immediately.

The little dragon wings his way up and sends a mental message, “Big fight happened over the hill!”

The two adventurers creep forward. “As you come over the hill, you see a bloody battlefield before you! There’s red and green blood on the ground, and some bodies of goblins and soldiers lying around. You can hardly recognise them because they’re so badly bashed up, but you do see that they are wearing Sandpoint guard armour. There are tracks everywhere, and in particular, you spot a large footprint in the muddy ground, much larger than what a goblin, or human, or orc foot-print looks like.”

The kids discuss this for a minute before asking if they could see Shalelu anywhere. I shake my head, “Nope, no sign of an elven body anywhere.”

Leading from the battlefield is a wide array of tracks heading further into the hills. The adventurers follow this cautiously, and eventually come to a large ruin on a hill. I tell the kids that there seems to be two ways to get into the ruins – either through the front entrance, or through a cave at the base of the hill.

The prison and cave entrance. Which way in?
 The kids decide to check out the cave entrance. I fill in the details. “At the base of the hill, you see the mouth of a dark cave with vines hanging loosely in front of it like a ragged curtain. On the wall next to the cave, you see crude writing that says, ‘Goblins rule! Ghouls drool’ with the final letter trailing off into the cave, as if something had grabbed the writer and dragged him off.”

Adventure Notes:
And yes, I admit I completely forgot that in Pathfinder, goblins can’t read or write because they think writing steals words from their heads. This goblin obviously learned to write in secret and aspired to be a famous children’s book author before becoming an unfortunate snack.

“What are ghouls?” asks Evan. I hold up the GM guide to show them what a ghoul looks like.

Preciousss!! Whoops, wrong adventure.
The adventurers creep into the cave, following the scrawl along the wall until they come to a severed goblin hand still holding on to a bit of charcoal.

“Dad, that’s gross,” blanches Jojo.

I shrug nonchalantly and proceed to draw out the rest of the cave. "There’s a cave chamber with a pool of water on the side, and a corridor going further in. It’s pretty dark in here, and you hear shuffling feet up ahead, coming from the corridor!”

The caves under the Prison
“I’m jumping into the pool!” declares Evan. “I can hide underwater because I don’t need to breathe!” Sharpblade lunges into the pool of water, only to find that it’s about hip deep. Unperturbed, he flattens himself down, like someone trying to hide in a kiddie pool.

Beware the kiddie pool!
Lexi readies her fire dagger, just as the source of the shuffling noise comes into view. It is, predictably, a ghoul, still munching on goblin remains. It sees the elven rogue, and snarls hungrily, its long tongue rolling down, before lunging forwards to attack.

I read from the GM Guide, “Ghouls are undead creatures that are always hungry. They also have a special clawing attack that paralyzes its victims!” I read on. “Oh. I didn't see this. It says that elves are immune to this.”

“I’m an elf,” reminds Jojo.

“And I’m a skeleton,” adds Evan brightly. “I’m immune too!”

Well, who could have thunk it? “Riiight. So it looks like no one is going to be paralyzed by ghouls today.”

“Yayy!!”

Stupid small text.

The fight is over in a couple of rounds. The ghoul gets clipped by a thrown fire dagger, and then pummeled into the ground by Sharpblade who springs out of the cave pool from behind. His war hammer hisses with acid as the skeleton warrior lifts it from the ghoul’s motionless form.

After Lexi retrieves her fire dagger, the two adventurers proceed into the tunnel where the ghoul had come from. “The tunnel opens up into another chamber. Just as you guys arrive, you hear a scream, and someone is thrown down from a chute just near the cave ceiling! It’s a Sandpoint guard, and he’s all battered and bruised and tied up with rope! The guard crashes on the cave floor, and immediately, ghouls emerge from the sides of the chamber, hissing hungrily with their clawed hands stretched out like this!” I do an impressionable hiss and claw my hands at Jojo who smacks me away.

There are about six ghouls in this chamber, but that does not stop the adventurers from charging in to save the guard. The ghouls are surprised to see a few more living beings rushing in, and the nearest one to Sharpblade turns to attack him. “The ghoul snarls at you, it’s long tongue hanging out of its mouth! Harthssss!!”

Evan immediately says, “I grab his tongue and pull it!”

I think it’s a child-like skill to be able to role-play fights. With grown-ups, fights in RPGs tend to become “I attack. I roll. I hit.” repetitions. With the kids, I find it entertaining when they try something out of the ordinary. I hand Evan the d20 and say, “Well, that’s likely a Strength check to see if you grab its tongue and pull it.”

Evan rolls well. Sharpblade grabs the ghoul’s tongue and yanks it to the side where it crashes into the wall. “There’s another ghoul lurching out of the shadows towards you! It tries to claw you.” The ghoul makes a spectacular attack roll of 1. “And it crashes straight into the first ghoul whose tongue you grabbed when it bounces off the wall!”

I’d originally planned to see how the kids fared against the lone ghoul first before deciding on how many ghouls would be in this chamber. Really, ghouls are dangerous because of their special paralyzing attack, and given that the kids were immune to this (which was a surprise to me, I assure you!), I was pretty confident that six ghouls weren’t going to pose much of a problem.

Anyway things pan out pretty much as I expect, with the kids burning, electrocuting, smashing, cleaving and acid-burning the yowling undead creatures into a deader state. It got interesting when a couple of them attacked the tied up guard, but they did not manage to kill him off before the adventurers were upon them. After the last ghoul is dispatched, Lexi checks on the guard. “You recognise this guard! It’s Erik the guard!” Of course it’s Erik the guard.

Erik is still gibbering with fear as he describes what happened to the company of guard led by Shalelu. “The goblins ambushed us on the road! They knew we were coming! And they had ogres with them!” That explains the bigger footprints.

“Where’s Shalelu?” asks Lexi.

“She’s with their master, a dark cleric. He’s going to sacrifice her on his altar!”

Adventure Notes:
Yes, lots of railroading this adventure. But the kids seemed to enjoy the ride, and it certainly was fun making up all the silly details like the message scrawled on the wall.

Plot hooks: Save Shalelu from the evil cleric! Who tipped off the goblins!?

Tuesday, July 14, 2015

Episode 7 - Tokaido

Haven't done one of these video play-throughs for quite a while now! We play a recent family favourite - Tokaido!


Tuesday, February 17, 2015

Pathfinder RPG: Session 15 - The Deadly Mine


Characters:
Lexi, Elven Ranger-Rogue (played by Jojo, 10yo)
Sharpblade, Skeleton (Human) Fighter (played by Evan, 7yo)

Jojo is full of questions about pseudodragons and how to take care of one. I told her that pseudodragons eat almost anything, from fish to insects to small birds. However, they particularly like cheese, so Jojo makes it a point to pick some up from Sandpoint when they get back. The dragon is just big enough to occupy part of her backpack, and so it spends most of the journey being carried inside while sticking its long neck out the lid and over Lexi’s shoulder so that it can see.

“What are you going to name it?” asks Evan.

We toss around a few ideas, but in the end, Jojo decides to call it simply ‘Pseudo’.

The group of adventurers and guards arrive back in Sandpoint without much fanfare. Shalelu the elven huntress heads off with the guards to report back to the Sandpoint council, while Lexi and Sharpblade head off the the Rusty Dragon. Ameiko, the Rusty Dragon proprietor, screams with girlish delight the moment she lays eyes on Pseudo and immediately conjures up some fresh fish and cheese cubes from the kitchen for the little dragon.

“Uh, I ask Ameiko if I can keep some of the cheese cubes for later,” says Jojo. She is slightly concerned that the over-enthusiastic tavern owner will over-feed the little dragon, which looks sluggishly full and content from all the food and attention.

“Sure, she can spare some,” I assure Jojo. “Free of charge too!” Giving free imaginary food is a GM perk.

The Rusty Dragon is a great place to catch up on current news, and the adventurers listen to a group of locals talking about the missing ship that was supposed to bring a famous singer to Sandpoint. “It be supposed to be callin’ port last week,” says a sailor while swigging from his mug of ale.

“Is he a pirate?” asks Evan curiously.

“Uh, no.” Don’t all sailors talk like that?

The other big news at the moment is that a group of adventurers have cleared out the spider’s den under the Old Light which Lexi and Sharpblade had discovered with Kyra and her pathfinders a few sessions ago.

Mother Spider looks like this. But about 3 times bigger.
“They WHAT?” exclaims Evan. He was hoping to get around to clearing that spider’s den himself.

“Yeah, the Sandpoint council hired this group of adventurers, and they went down and cleared it out,” I reply off-handedly. “You guys aren’t the only adventurers in town, you know. Anyway, they killed the mother spider, and brought up the carcass. Everyone agrees that this is the biggest Grey Spider killed for miles around, and this guy who runs the local Academy has requested for the carcass to be kept at the Academy for study and display.”

The kids decide that they should check on Fastidus to see if he has made any progress on his study of the glowing ore, but when they get to Fastidus’s house, they find no one home.  “Maybe he’s just out for a while?” says Jojo. The adventurers stick around and wait for the old wizard, but there is no sign of the wizard when night falls.

The next morning, there is a light knock on the door. Lexi answers it, and standing outside is the short figure of Clara the cleric from the Temple of Sarenrae. “Oh! You ARE here!” she says with some relief. “I was hoping to find you and Sharpblade, and was told that you might be here! There is someone at the Temple who has requested for you both!”

So Lexi and Sharpblade follow Clara back to the Temple. The timid cleric leads them straight to the Infirmary, and there, lying on a wooden bed, is the Iron Hammer. “The Iron Hammer looks pretty badly injured! He has nasty scratches all over, and his leg is bandaged and has a wooden splint wrapped against it. You arrive just in time to see him hollering angrily at a frightened-looking cleric, ‘GET YOUR PANSY HANDS OFF ME! I TOLD YOU, I DON’T WANT ANY OF YOUR SO-CALLED HEALING MAGIC!”



“Iron Hammer!” says Jojo. “What happened to you!?”

The Iron Hammer sees Lexi and Sharpblade and barks out in relief. “Hah! They finally found you two!” The dwarf takes some time to prop himself up before addressing the adventurers. “I told you that I was going to find where those traitorous dwarves went! Well, I found out from a nearby road-side tavern that they had just passed there recently, on the way to check out an old mine. It seems that they are going there to do some prospecting for gold! So they are at the old mine right now! I came back as fast as I could to tell you guys about it.”

“Great!” says Evan. “So why are you all banged up?”

The Iron Hammer looks a little sheepish. “Well, I was so excited to get back as soon as possible that I hired a horse. I’m not that good a rider, and… I fell off the horse on the way back.”

“Some passing folk found him unconscious in a road-side ditch,” supplies Clara. “It looks like he’s broken his leg, but he won’t let us heal it.”

At this, the Iron Hammer gets all riled up again. “DON’T YOU KNOW WHAT HEALING MAGIC DOES TO BROKEN BONES!?”

“Uhh.. it heals it?” says Jojo.

“Yes, but the new bone is SOFTER than the OLD ONE!” bellows the dwarf. “I’m not going to have my leg going soft on me! It’ll heal naturally all by itself, thank you very much!”

The adventurers think they see Clara roll her eyes. “That’s just a myth,” she says to the adventurers. “There’s no proof that healing magic softens bones or anything. It’s just a superstition that some dwarves have.”

“ARE YOU CALLING ME A LIAR!?” shouts the Iron Hammer.

It’s apparent to the kids by now that the Iron Hammer isn’t going to be travelling anywhere for some time. They bid the dwarf good-bye and promise to ’sort out those mangy dwarves at the mine’ as soon as possible.

Adventure Notes: If you haven’t figured it out by now, I’ve based this adventure off the Deadly Mine adventure, which is a free PDF for the Beginner Box from the ever-helpful Paizo site. Always up for some free adventuring content! Of course, I customised the plot hook to the adventure to suit this campaign, but the rest of it is the same. Well.. slightly the same. Oh yes, spoiler alert.

The kids decide to leave straight-away. I tell them that the journey to the road-side inn takes almost the whole day, and it is evening by the time they arrive. “Do you guys want to check out the inn?” I ask.

“No, let’s go straight to the mine,” they reply. So the adventurers by-pass the inn and follow the Iron Hammer’s directions to where the old mine is.

“It’s dark by the time you arrive at the mine. The entrance of the mine looks recently re-opened, and it looks dark and dingy.”

Deadly Mine Entrance
The adventurers cautiously enter the mine, and I describe the rock hewn walls of the entrance tunnel. When they get to the first intersection, I obediently read out from the adventure module, emphasis mine: “The rusty mine cart rails crisscross the floor in this area, leading west, north, east, and back south to the entrance. Dwarven boot prints are visible all over the dirt floor. The ground to the northeast was recently SCORCHED BY FIRE. A PATCH OF STONE on the northwest wall looks paler than the surrounding stone.”

Intersection
Of course, my kids completely ignore the text and my emphasis. “Mmm.. let’s go east,” says Jojo.

“Umm.. you sure you don’t want to.. I don’t know, check out the scorch marks, or the patch of stone?”

“What patch of stone?”

I give up. Improvisation time. “You start to head off east, when suddenly Pseudo hisses warning. ‘…something outside! At the entrance!…’”

The adventurers cautiously back-track up the entrance tunnel and peer outside the mine entrance. “Outside in the dark, you see that a large figure is standing right outside the mine entrance! Lexi recognises the large shape! It’s the Earth Elemental that you met some time ago!”

Earth Elemental - friend or foe?
Delighted, but somewhat apprehensive, the elven rogue decides to head out and meet the Earth Elemental which is just standing there. “The Earth Elemental shifts as it sees you. It says in a gravelly voice, ‘Beware!’”

“You can talk!?” says Jojo surprised.

“Just barely,” I reply. “The earth elemental is hard to understand, but you eventually make out what it is saying. Apparently, there’s another earth elemental inside the mine. However, it is ‘Gold-sick’ and is extremely dangerous to anything it encounters.”

“Gold-sick, huh?” repeats Evan.

I nod. “It seems like the gold turns earth elementals.. sick. Hence, Gold-sick.”

“Right, dad.”

Apparently satisfied that it has delivered its warning, the earth elemental sinks down into the ground. The adventurers look at each other, and head back into the mine, following the east tunnel. “Some ways into the east tunnel, you see a short figure lying on the ground. It’s one of those three dwarves you’re looking for!”

This dwarf looks badly battered, and is unconscious. Jojo decides to wake him up with a Heal check, and she succeeds. The dwarf regains consciousness and looks surprised (and alarmed!) to see Lexi and Sharpblade. Nervously, he introduces himself as Grald, and says that he and his brothers were prospecting for gold further down the tunnel when they were attacked by a gold rock monster.

“That must be the gold-sick earth elemental,” says Jojo. “Pseudo, keep a close eye on him. If he tries anything, sting him.”

With that, the adventurers proceed deeper into the tunnel and eventually come to a cave-in. “Bits of rubble block the rest of this tunnel. On the ground, you see two more dwarves. One looks very dead, with his head smashed in. The other is badly beaten and unconscious, but still alive.”

Lexi moves closer to the unconscious dwarf and is about the perform another Heal check when there is a rumble of rock up ahead. “Rearing out of the tunnel floor is a huge earth elemental! There are streaks of gold running across its body, especially around its head and face! The creature snarls at you both and lunges forwards!”

Gold Elemental Lair
Sharpblade initiates the battle with three Magic Missiles which slam into the gold elemental as it charges forward. It hardly slows the creature down, however, and it pummels straight into Sharpblade with its flailing blocky fists. “Sharpblade is badly hurt! Another hit like that, you’re a goner!”

Lexi attacks with her fire daggers and although her daggers do little against the creature’s tough hide, the fire magic inflicts sufficient damage to make the creature snarl angrily. I remind Jojo that she should try flanking the creature to make good effect of her backstab ability.

Sharpblade gets a few blows in with his warhammer before a powerful backhand slams him off his feet and sends him crashing against the tunnel wall. “Sharpblade is down! That blow takes his HPs below zero!” Evan snorts in disgust.

Meanwhile, Lexi has manoeuvred herself into a good position and launches a flurry of dagger strikes. The creature snarls and tries to swing at her, but the nimble elven rogue ducks under and strikes again with her blades. “At last, the gold elemental staggers back, and before your very eyes, the creature crumbles into fragments of rock and dirt! As the rest of the creature disintegrates, you notice a smooth ball of stone rolling towards you.”

Lexi stops it with her foot and examines it. “It’s not completely a round ball - it looks slightly lumpy, like two ovals fused together at an angle.”

“Like butt-cheeks?” asks Evan, making Jojo giggle. Lexi decides to keep the strange rock before going to inspect the unconscious dwarf and her fallen companion. Before long, Sharpblade is back on his feet, and the dwarf (who introduces himself as Durn) is up also. They limp out towards where Grald and Pseudo are waiting, and soon the group is out of the mine.

“Lexi, in the distance, you see the familiar shape of the first earth elemental waiting for you.” The elven rogue makes her way to meet the creature. The earth elemental regards her and asks, “Do you have… his heart?”

“No, we have his butt,” says Evan cheekily before his sister shuts him up. Lexi offers the smooth stone to the earth elemental which nods in gratitude. “We will bury this, and in a hundred years, our brother will be with us again. Our thanks.” The creature sinks back into the ground. “In its place, you see a brownish-grey gem!” The elven rogue takes this before joining the others.

Grald squints at the gem in Lexi’s hand and says, “That’s an Elemental gem. They say that if you crush it, an elemental will be summoned. You must have done a great favour to your elemental friend!”

Favour of the Elemental
The kids ooo and ahh over the gem, and immediately resolve to collect more gems of different types of elementals. Jojo, in particular, wants to collect a water elemental gem which will almost certainly be blue.

It takes slightly longer to return to Sandpoint with the injured dwarves, but they finally make it to the Temple of Sarenrae. The Iron Hammer is shocked to see the two dwarves coming in with Lexi and Sharpblade and bellows angrily, “WHAT ARE THEY DOING HERE? THESE SCUM-SUCKING VERMIN SHOULD PAY FOR TRYING TO KILL US!”

“We have lost our brother,” replies Grald soberly. “We are truly sorry for what we have done. Perhaps we can make it up to you by sharing our findings with you of the gold seam we’ve discovered.”

“Gold, you say? Really?” says the Iron Hammer in an interested tone. He then shakes his head angrily, “No! I will demand a duel to satisfy my honour!”

“Well, you’re not duelling anyone with that broken leg of yours,” remarks Clara nearby with uncharacteristic firmness. “Anyway, these dwarves need some rest and attention, so we’re putting them in here.”

“WHAT!? I’M NOT GOING TO BE SHARING MY DORM WITH THESE GOOD-FOR-NOTHING MISCREANTS!”

Adventure Notes:
It’s fun role-playing the Iron Hammer. I think every campaign needs a loud, abrasive dwarf.

And yes, the whole "healing-magic-phobia" thing was to get the kids to enter the mine without the Iron Hammer, who I felt would just get in the way anyway. Still, it worked out wonderfully, story-wise.

Plot hooks: Missing ship, Mother Spider defeated by other adventurers, Iron Hammer's duel









Friday, February 13, 2015

Pathfinder RPG: Session 14 - Heroes of Pig Valley


Characters:
Lexi, Elven Ranger-Rogue (played by Jojo, 10yo)
Sharpblade, Skeleton (Human) Fighter (played by Evan, 7yo)

Adventure Notes:
Yes, yes, I know I'm behind on these reports! We went for a holiday last December, and I had grand plans to catch up with all the session reports by then, but did absolutely none of them :-p I'll probably be spending the rest of 2015 playing catch-up.

The adventurers head off to the Temple of Sarenrae, keen to find the three dwarves who left them for dead under the Old Light. Once they enter the Temple courtyard, they bump into Clara the timid cleric who is immensely surprised to see them. "Lexi! Sharpblade! Thank the goddess that you're all alive! We just got back ourselves not too long ago! Those three dwarves told us that-"

"Let me guess," says Jojo dryly. "They told you that we were dead, right?"

Well, can't blame me for being obvious. River of logical conclusions flowing down the path of least resistance and all that. "Why, yes! I'll let Snoozy Bob know that you all made it!" The cleric hurries off, and soon re-appears with Snoozy Bob in tow.

Evan asks, "Are those three dwarves still here?"

The old cleric shakes his head. "They left immediately once they collected their pay, which you deserve as well. Ah, here's Felix now. He handled the payments."

Felix is coming towards them, talking incessantly to an elderly cleric who doesn't seem to be paying him any attention. "And then, sir, after I destroyed the fire priest skeleton single-handedly, I decided that it was our duty to go clear out the rest of those- Hey! What are you guys doing here?"

"Breathing?" suggests Snoozy Bob. He turns to give a nod of respect to the other elderly cleric who nods in return. "Father Zantus, these are the other adventurers who accompanied us. We thought they perished under the Old Light, but thank the goddess, they made it out as well."

The GM Guide of the Beginner Box comes with a brief description of the denizens of Sandpoint, and refers to Father Abstalar Zantus as the head of the Temple of Sarenrae.  Introducing the kids to Shalelu the Elven Huntress seemed to be a hit, so I thought I’d give Father Zantus a go. I describe him and his station to the kids, but they don’t seem interested in the elderly, respectable cleric.

“Where could those dwarves have gone?” ponders Evan.

Looks like ‘petty revenge’ out-classes ‘meeting Temple Head Cleric’ any day.

Jojo thinks a bit. “I say to Iron Hammer, ‘You’re a dwarf, right? Like those other dwarves?’”

The Iron Hammer snorts. “Yes, but I will say that those traitorous, scum-suckers have dishonoured dwarves everywhere, and I am ashamed to be even associated with those low-life, dirt-crawling, mongrel-stinking-”

“Yes, yes,” interrupts Jojo hastily. “What I was asking was if there are any dwarf things going on, like a festival or something? Maybe we can find them there!”

The Iron Hammer shakes his head. “Unfortunately, nothing significant for a while." The dwarf thinks and then says, "Tell you what. I'll dig around to see if I can find out where they went. And once I find where they are, I'll come and let you know about it!"

So with that, the adventurers collect their reward from the Temple, and bid goodbye to the Iron Hammer as he heads off. Sharpblade and Lexi leave the Temple of Sarenrae, and once on the street, a familiar voice calls out to them. "Lexi! Sharpblade! I'm glad I found you!"

Shalelu approaches, waving a greeting at the two adventurers. "I've finally convinced the Sandpoint council to give me some men so that we can go track down those pig-snatching goblins and orcs! I'd be honoured if you both could join us!"

The kids like Shalelu, so it was soon agreed that they would join in on her expedition to rescue the pigs. “You see that the Sandpoint council has given Shalelu six guardsmen. And you recognise one of them! It’s Erik the guard, the one who Sharpblade defeated in the first round of the Fighting contest!” Yes, I do love repeat characters.

Erik again!
Evan says, “Ooo! I stare at Erik like this!” Sharpblade stares intimidatingly at Erik, who shifts uncomfortably in his armour before looking away. Evan snickers.

Soon, Shalelu is leading the group into the forest and on to one of her hidden paths. This time the journey takes almost three days. Occasionally, she’d pull out the orc talisman to give her some guidance before leading them off again. “At one point, she leads you all high-up along the tree-top branches of a very still, misty forest. You’re so high, you can’t even see the forest floor! Shalelu swiftly clambers along the branches and warns everyone not to fall off because there are things down on the forest floor which they’d rather not meet.” Evan is so inspired by this scene that he spends the next few minutes drawing his depiction of it.

The falling guy on the left is apparently Erik
On the third day, they find themselves in the foothills of the Devil’s Platter mountains. Shalelu brings them to top of a small cliff and points towards the entrance to a dark narrow valley. “The talisman is pointing to that.” The adventurers look, and they see that a ramshackle wooden gate about six feet tall has been erected at the entrance of the valley. At first it looks like there’s no one guarding the gate, but some keen observation reveals that there are four goblin helmets peeking over the top of the gate. They must be standing on a platform behind the gate.

Shalelu says, “I think we’ll need some details on what’s in that valley.” She walks off some distance, and makes a shrill bird call with her fingers against her mouth. Soon, the winged form of Binda, Shalelu’s large hawk companion, swoops down and lands next to her.

“That’s a Blue-banded Hawk!” exclaims Erik the guard in fright. “They are extremely wild and viciously dangerous!”

Jojo sighs. “I poke Erik with my dagger. The electric one.” Lexi proceeds to shock-prod Erik who yelps and jumps away.

When Shalelu finishes consulting with her hawk, Binda flies off again, and the elven huntress returns to the group. “That valley is actually a dead-end. There are several dwellings and tents inside with lots of orcs and goblins, and the pigs are penned up at the end of the valley.” I sketch this out for the kids to see.

Pig Valley
After some discussion, Shalelu comes up with a plan. “I’ll deal with the four goblins guarding the gate. Then, Lexi, you sneak in and open the pen with the pigs and get them to stampede out. That should take out a number of those goblins and orcs. When the rest run out, we'll attack them from here."

Some good dice rolls show that sneaking up to the gate proves no issue for Lexi. Once the elven rogue is creeping right next to the gate, Shalelu lifts her bow and smoothly fires four arrows one after the other. "You can hear the goblins chatting with each other. Then an arrow strikes a goblin off the platform. The other goblins blink in confusion and one turns to ask another "Where he go-?" before another arrow slams him off the platform too. Alarmed, the last two peek over the gate and both get an arrow in the eye. They fall off the gate."

"Nice shooting!" admires Jojo. The elven rogue easily vaults over the wooden gate. "On the other side, you spot several tents. No one has noticed you yet, but there are dozens of goblins and orcs walking around next to the campfire." Lexi creeps into the nearest tent. "It's full of smelly bedding. Fortunately, no one is in here."

I turn to Evan. "Meanwhile, you guys are lying in wait on top of a low grassy hill. Then one of the guards says, 'There's a group of orcs approaching!' Sure enough, in the distance, you can see a group of about a dozen orcs coming close. Shalelu hisses under her breath, 'We can't let them get to the gate before Lexi frees those pigs! They'll raise the alarm when they see those dead goblins!' Looks like we'll have to ambush them before they get too close!"

GM note: It's always important to make sure that everyone has a job to do.

Sharpblade and the rest of the guards immediately move off to set up an ambush for the approaching orcs. Back in the tent, Lexi slips out cautiously and enters another tent. “This tent is full of wooden crates. One of them is half-open.” The elf glances inside and sees vials of black potions. Jojo says, “I drink one!”

I raise an eyebrow. “Are you sure? Drinking unmarked potions usually is a very bad idea.”

Jojo re-considers her potion-quaffing, and prepares to slip out of the tent when I tell her, “You suddenly hear, no sense, something speaking to you in your mind! It says, ‘...help!…’”

Jojo looks at me suspiciously. “A voice? In my mind? Is this going to be my animal companion? Because if it turns out to be a pig, I’ll.. umm.. I really don’t want a pig animal companion!”

I shrug. “You sense that the owner of the voice seem to be trapped in a small closed box in the corner of the tent.” Lexi approaches the box and opens the lid.

Immediately, a small winged creature shoots up and out of the box! “You can hardly make it out; its wings are frantically fluttering about as it looks for a way out of the tent! It looks like a tiny dragon the size of a cat! There is a barb at the end of its long tail which is whipping about. “...Free!!...Free!!...” you hear it calling joyfully in your mind!”

Excited to see such a unique creature, Lexi rushes to the tent flap door and opens it. Immediately, the tiny dragon darts out of the tent and flies off into the air, vanishing from sight!

Evan laughs at Jojo’s dismayed face. “So much for that!” Meanwhile, Sharpblade and the guards have hidden themselves in the undergrowth. They can hear the company of orcs marching closer, and at a pre-arranged signal, Sharpblade and the guards burst out of their hiding spots to attack the surprised orcs. The skeleton fires his magic missiles at three orcs in front.


“Your first orc is completely surprised by the appearance of a large, armoured skeleton in front of him! He’s flat-footed, which means that you only need to roll a 10 or above to hit him on the first round.” Sharpblade smashes his axe into the orc before it can even raise its own blade. Enraged, and badly injured, the orc trades blows with Sharpblade, but eventually Sharpblade manages to sink his axe into the orc’s forehead.

I tell Evan, “Amazingly, even with its head smashed in, the foul creature is still flailing about!” The dying creature makes one last attack at Sharpblade before finally succumbing to its wounds. I show the kids the orc’s stat block from the GM Guide; orcs have an interesting ability called Ferocity, which gives them an extra attack after they get killed.

Nasty ability!
Meanwhile, Lexi has recovered from her experience of finding a mini-dragon, only to lose it moments later. The elven rogue sneaks out of her tent, slowly making her way closer to the pig enclosure. I get her to do some Stealth checks. “You sneak past several orcs and goblins standing around, and just as you reach the last tent, the flap opens up, and you find yourself face-to-face with a very surprised orc!”

Jojo mutters, “If I was trapped in a box and was rescued by someone, I’m sure I’ll re-pay that someone right about now!”

Sure enough, a small winged blur zips down from above, and the very surprised orc is even more surprised when it feels a sting across its face! As it tries to look at the rapidly retreating creature, it keels over and falls face-first on the muddy ground. “It doesn’t look dead - it’s just asleep,” I tell Jojo.

Unfortunately, the commotion has attracted the attention of some nearby goblins, and Lexi barely has time to creak open the pig enclosure gate and slip inside before those goblins come around to investigate. I describe the smelly enclosure full of grunting, squealing pigs, and tell her that she sees a stack of dirty straw at the other end of the enclosure. “Perhaps a fire would panic these pigs into a stampede?”

“Oh no!” exclaims Jojo. “I don’t have anything to start a fire with! No matches or anything!” Evan and I both stare at her as she scours through her backpack inventory. “I’ve got some rope, a bedroll, but no matches!”

I sigh. “Oh dear, it looks like you’ll have to fight off the horde of orcs and goblins all by yourself! What are you going to use to fight them? Maybe that FIRE dagger of yours?”

“My rapier is better,” replies Jojo absently.

“Hmm.. okay. But maybe your FIRE dagger can be useful too.”

“But I.. OOHHH!”

Lexi leaps over the squealing mass of wild pigs and lands next to the dirty pile of straw. Drawing her fire dagger, she strikes and sets the straw ablaze.

“Seeing the blaze, the pigs all run away in fright! Some of the larger ones smash open the enclosure’s gate, and the rest follow in a stampede! The goblins and orcs who came up to investigate why one of their comrades is lying face-down in the mud are completely bowled over of the squealing drove of rampaging pigs! You are left in the enclosure with a few pig stragglers.”

“I shock-prod some of them with my Electric dagger! Yee-haw!” says Jojo.

Back with Sharpblade and the guards, the battle with the orcs is barely over before they see the wooden gates at the valley entrance burst open with wild pigs, goblins and orcs streaming out! “There is a sudden commotion, and you see a very large orc charge out towards where you are. It’s an Orc boss!” I show them the pic from the GM Manual:



Evan says, “I charge towards him with my axe!” The skeleton warrior lunges towards the charging, bellowing orc! The two combatants close-in, orc howling, axe swinging, and I get Evan to roll for Initiative. He gets first strike, and rolls a natural 20! “HA HA!! YES!! CRITICAL HIT!”

The skeleton carves into the orc boss with his axe, and the howling creature tries to strike back, but fails miserably. Sharpblade does a spectacular spin, and lands another hit against the orc who defends weakly. A final blow smashes the orc boss a few feet into the air, before it falls on the dirt ground.

I pick up the d20. “Remember? Ferocity.” The orc boss makes a strike and manages to score a hit against Sharpblade’s side, before finally slumping over.

Lexi chases the remaining pigs out of the enclosure with her Shock daggers when she suddenly hears a massive bellow. “You turn to look at a large tent that has fallen down. There was a large cage in this tent, and breaking out of the cage is a huge, crazy-eyed wild boar! This thing is larger than any boar you’ve ever seen (about the size of a horse!), and it is clearly savagely insane. A saddle flaps loosely against its sides, and there are smashed black potions everywhere.”

I tripled the stats of this for the Mutant Boar
Jojo says, “Gosh, do the black potions do that to the pigs? Thank goodness I didn’t drink one earlier!”

Evan nods sagely, “That’s probably why the goblins are here. They train the boars for riding, and then use the potions to turn them big for the orcs to use.”

What a brilliant master-plan! Honestly, I just dumped the goblins and orcs together, and hadn’t bothered to reason out why. Yeap, claiming credit when the players give better plot explanations is what impromptu GMing is all about.

The huge boar snorts and charges at the elven rogue who leaps out of the way. Lexi does a half-spin somersault and lands behind the boar’s neck and stabs it maddened creature with her daggers. The boar bucks and manages to throw its small rider off, and Lexi lands on her side. “Suddenly, just as the boar prepares to charge at you, a winged blur zips down and stings the creature with its barbed tail! As the miniature dragon flies off, the boar shakes its head, as if trying to stay awake.”

Lexi takes the opportunity to draw her rapier and strikes at the beast again, getting her arm grazed in the process. The boar staggers around before the rogue ends the combat with a final slash. The boar collapses in its death-throes, and then is still.

“Whew!” says Jojo. The elven rogue wipes the sweat off her forehead.

I glance at the Boar’s stat block and notice something I’d missed earlier. “Oh! I forgot! The boar also has the Ferocity ability!”

“WHAT!?”

In true not-quite-yet-dead-monster fashion, the monstrous boar suddenly thrashes around and attempts to chomp Lexi on the arm. Fortunately, the elven rogue’s lightning reflexes saves her as she skips back, barely inches away from the boar’s foam-dripping teeth.

“Just like in the movies,” I grin at Jojo as she glares back at me.

By now, most of the orcs and goblins are dead from arrows, guards or stampeding pigs. Lexi sees Shalelu and Sharpblade coming close. Just then though, a winged blur zips down and lands on Lexi’s back, scrambling to find some way to hang on. The miniature dragon pokes its head over the elven rogue’s shoulder. “...Friend!..”

Shalelu is smiling in delight as she approaches. “A pseudodragon! I’ve never seen one so close before!”

The little dragon tries to scramble onto Lexi’s shoulder, but finds itself too big to perch on it, so it ends up clinging onto Lexi’s backpack and staring over her shoulder.

Jojo laughs. “I saved it just now! What’s it called again? A pseu-what?”

Shalelu grins. “Looks like you found your animal companion! I’m happy for you, little sister!”

Adventure Notes:

Yes, so in typical doting fatherly fashion, I gave Jojo a pet dragon. Funnily enough, in real life, the kids have been pleading with us to get a dog. I wonder if giving Jojo an in-game pet dragon would keep her content for a while ;-)

That fight between Sharpblade and the Orc boss was truly epic. The boy couldn’t stop guffawing when he rolled the natural 20. And the fight between Lexi and the mutated boar mount was pretty intense too.

Plot hooks: Iron Hammer looking for those traitorous dwarves. Where are these black potions coming from?

Sunday, February 8, 2015

Scotland Yard: Dad versus the Crazy, Psycho Serial Killers


I picked up an old copy of Scotland Yard from an Op Shop some time ago. I decided to teach my kids how to play it, so I brought it out one Sunday afternoon.

"In this game, you can be either one of two sides," I explain while setting up the board. "You can either be the tireless detectives from Scotland Yard, or you can be the crazy, psycho serial killer."

It wasn't hard for the kids to decide. After some dispute, eventually they both decide to play as a single player controlling the crazy, psycho serial killer.

I set up my detective pieces, and soon had the game going. By turn 3, I tell the kids that they have to place the marker on the board indicating where their first victim is. The kids felt that the sterile, transparent marker did not sufficiently convey the full extent of their crime, so they took some time to make their own crime scene marker:


Personally, I enjoy thinking out aloud and watching the expressions on the kids' faces as I deduce their possible movements. "Ah, so if you've taken a Taxi, that means you can either be here.." Giggles. "Or here.. " Muffled shrieks. "Or here..." Innocent stares.

Alas, the violent crimes and erratic random movements of the crazy, psycho serial killer was no match for the blood-hound-like aptitude of the Scotland Yard detectives, and the killer was apprehended around Turn 13.

They say that the mark of a great game is when it stands the test of time, and this definitely fits the bill. Perhaps I should try to track down a copy of Fury of Dracula, although I doubt I'll ever get a chance to play the vampire lord.

Wednesday, October 1, 2014

Pathfinder RPG: Session 13 - Betrayal in the Dungeon under the Old Light


Characters:
Lexi, Elven Rogue (played by Jojo, 10yo)
Sharpblade, Skeleton (Human) Fighter (played by Evan, 7yo)

Evan starts off this session by asking, “That skeleton fire priest we just destroyed? Does it still have its robe?”

I reply affirmatively, and the kids immediately start arguing over who should take the robe and put it on. In the end, Evan actually makes a very good point that he’s a skeleton, and one skeleton pretty much looks like another, and so Sharpblade should wear the priest robe and act like a skeleton fire priest.

“I’ll also take the wand,” he says while Jojo pouts next to him. “Is it still blazing?”

“Nope,” I reply. “It looks like whatever the amulet said, it disarmed it completely.”

We had discussed at the end of the last session over what the name of the talking amulet should be. I said that it had to be a very long and complicated name. After numerous suggestions, we finally decide to call it ‘Fred’, which was short for some long complicated name that nobody can pronounce.

According to Fred, all the fire wands that the fire priests use had a disarm command phrase, and the one he had just used loosely translated to ‘Don’t burn the pancakes’.

The iron grate room proved no issue for the adventurers passing through. Once across the tricky grate floor, the adventurers pass through the iron door on the other side, and up the short corridor into the funnel chamber. Fire beetles still swarm the chamber, and the Iron Hammer laughs at the sight. “I’ve never seen so many in one place!”

Back here again in the Funnel Room
“Yeap, well you wanted that glowing ore? It’s right there inside that pit in the middle of the room,” says Jojo.

“Do we see the Animated Statue?” asks Evan.

I shake my head. “You look around, but you don’t see it anywhere.”

The three adventurers make their way cautiously to the pit. “You guys make it to the center of the room, just as you see something disturb the fire beetles in corner of the room.”

“Uh oh,” says Jojo.

The Animated Statue strides towards them, and stops in front of Sharpblade. It peers at the skeleton in the fire priest robes, and then demands in a grating voice, “Brzzachk-amu-gazzk?”

“Uh, Iron Hammer? What did he say?” asks Jojo.

The Iron Hammer coughs uneasily, “I’m, ah.. not sure. I only know a few words of the old language, and this is only vaguely similar.” He is startled when Fred the amulet speaks up. “He wants to know who are these people with you.”

“When Fred talks, can I make it look like I’m talking?” asks Evan.

“Sure.”

“Then I get Fred to say that these are my servants.”

The Animated Statue considers this, and then nods and backs away.

“Phew!” says Jojo. “I thought we were going to have to run around and distract the statue while Iron Hammer gets his ore!”

The Iron Hammer grins. “Well, that was easy!” He eagerly drops into the pit, and the kids can hear him exclaiming at the sight of the ore. “I’ll just pick out a few chunks,” he calls out.

The Animated Statue tilts its head and asks another question. “He wants to know if you are here to replace the power stones,” translates Fred.

“Tell him yes,” say the kids.

Fred relays it to the statue which replies its grating voice. “He says that he and his three brothers have been waiting a long time for someone to come and replace those stones.”

“THREE brothers?” asks Evan amazed.

“Apparently, there were four Animated Statues once guarding this room. But this statue says that he hasn’t heard from his brothers in a long time. They were probably on the side of the room that has caved in.” I tell the kids, “Then the Animated Statue says something, and Fred, sounding very surprised, replies back with a question of his own. They both converse with each other back and forth.”

“Wait, what?” asks Jojo. “What’s going on? Fred, what’s he saying?”

“Oh,” says Fred, sounding a bit worried. “The statue just told me that we came just in time to replace those power stones because they are quite unstable. In fact, they could explode at any minute!”

“IRON HAMMER! GET OUT OF THERE NOW!”

“Just a minute!” calls out the dwarf below. “I’m almost done!” The kids are practically hopping until I say that the Iron Hammer finally climbs back out of the pit. “The Iron Hammer hefts his backpack behind him. He doesn’t notice this but you can see smoke coming out of his pack!”

Evan says, “I tell the Animated Statue to grab the dwarf and hold him upside down!”

“What’s the big rush- HEY!” The Iron Hammer is lifted up by the Animated Statue, and held upside down by his legs. “What are you guys doing!?” His backpack opens up, and the whole variety of things come toppling out; tools, torches, a change of underwear, and chunks of glowing ore.

“One glowing chunk lands on the ground, and it is vibrating madly! Smoke is coming out of it!”

“Uh oh,” says Jojo.

I look expectantly at the kids, but they just look blankly back at me. “What? You’re going to just stand there next to this thing that’s going to explode?”

“Kick it into the pit!” Sharpblade kicks the ore chunk into the pit.

“Immediately, an explosion rocks the bottom of the pit! The whole place shudders, and the room starts tremoring! I think it’s time to get out of here!”

The adventurers rush towards the room entrance, followed by the Animated Statue which is still holding a struggling Iron Hammer upside down in its grasp. I say, “Bits of rubble crash down from the ceiling. It looks like the rest of this room is about to be buried under tonnes of rock!”

“But what about the statue?” exclaims Jojo. “He’s too big to get through the door!”

“I tell him to smash his way out,” suggests Evan.

At this point, I realise that the kids want to TAKE the Animated Statue with them. Visions of them roving Sandpoint and the surrounding country-side with a huge Animated Statue lumbering alongside them set off alarm bells in my head. I know what my Chaotic Neutral kids were capable of. “The Animated Statue speaks, and Fred translates that it and its brothers were built to protect this room, and cannot leave under any circumstance.”

The kids are disappointed and are quite vocal about it, but I manage to distract them by saying, “Just as you reach the iron grate room, you see people standing at the iron door on the other side! It’s those three dragon parade dwarves! One of them lifts up his hammer and says, “So long, suckers!”, and smashes his hammer down on the iron grate floor! The other dwarves follow suit, and soon, half of the floor gives way and splashes into the murky waters! The dwarves laugh and leave through their door.”

Evan is shocked. “Why did they do that?”

“Because they REALLY want to kill me,” mutters Jojo. They retreat back into the funnel room which is still tremoring. “Ask Fred if there is another way out.”

The amulet answers, “There are two entrances into this room, but the other one is likely under all that rubble on the other side. However, the Fire beetles in this room reminds me that there used to be a Fire Beetle breeding room somewhere nearby. We used to breed them for cheap lighting, you know. Anyway, if these beetles are in here, then that means they must have found a way in from their breeding room.”

The adventurers survey the room, and then the Iron Hammer (who the statue has put down by now) points to a vent near the ceiling. “Look there! There are fire beetles going through that vent!” The vent is quite high to climb, and I was all set to get the kids to make some Climb checks, but the adventurers get the Animated Statue to give them a lift up instead.

The adventurers crawl into the vent and behind them, they can hear a big crash as the rest of the ceiling buries the rest of the funnel room. Crawling onwards, they eventually reach a crack breaching the side of the vent tunnel. The Iron Hammer points, “Look! There’s sunlight through that crack!” They all squeeze through the crack, and push their way upwards towards the light.

“You finally emerge into a dirty, garbage-filled alleyway. The Iron Hammer pulls himself out, angrily brushes the dirt off himself, and growls ‘Alright, let’s go find those dwarves and bash their heads in!’”

Adventure Notes:
We had a lot of dialogue this session, but not very many dice rolls. Role-play, as opposed to Roll-play, I suppose.

Honestly, it wouldn’t have mattered who wore the robe - the Animated Statue would have recognised either the robe or the talking amulet. After this session, I did have some second thoughts about letting the kids leave the Animated Statue behind. It’s a good plot device, and the kids were somewhat emotionally attached to it. Perhaps a lead-in to a future adventure.

Plot hooks: Traitorous dragon parade dwarves

Sunday, September 28, 2014

Pathfinder RPG: Session 12 - Fire Priests


Characters:
Lexi, Elven Rogue (played by Jojo, 10yo)
Sharpblade, Skeleton (Human) Fighter (played by Evan, 7yo)

Early the next morning, the adventurers follow the Iron Hammer to the Temple of Sarenrae, where they are to meet the rest of the party going down under the Old Light to deal with the skeletons. “You all arrive at the Temple, and are immediately ushered into a large hall where there are several people already waiting for you.”

The Temple has assigned three clerics into this mission. “The first is an old man with a long white beard. He is sitting on a bench, and it looks like he’s having a snooze. The second is a young girl with dark hair, and although she’s young, she’s apparently been on a few missions before. The third is a young thin man who is bragging to everyone about how well he has done in his recent training. This is his first mission.”

As usual, I poll the kids for some good names, and eventually the old man is named Snoozy Bob, the young girl Clara, and the thin man Felix. Snoozy Bob has a tendency to get some shut-eye at any opportunity. Clara is painfully timid, and speaks with a soft, hesitant voice. And Felix? Well, let’s just say that Felix seems to talk more about great deeds rather than actually doing them.

“You also see that there are three other adventurers hired by the Temple to protect these clerics. They glance up when you guys come in, and you see that these other guys are dwarves.” I look at Jojo. “You recognise these dwarves! These are some of the same dwarves from the Festival of Sarenrae! You know, the ones whose iron dragon you sabotaged?”

“Ooooh no,” moans Jojo as she covers her eyes. “I’m sooo dead!”

One of the dwarves stares suspiciously at Lexi and then comes closer. “You!” he says, stabbing an angry finger at Lexi. “Haven’t I seen you before?”

“Who me?” replies Lexi, feigning innocence while looking at the dwarf up and down. Or more like, down and down. “Nope, I’ve never seen you before.”

I get Jojo to roll a Bluff check, and she rolls an 18. “Hmm. that’s pretty good. The dwarf is still staring at you with his finger out, but he looks uncertain. Then the Iron Hammer steps in between you both and booms, ‘These are my friends, and are most certainly trustworthy. If you have a problem with any of them, you’ll have to deal with me first.’ He glares pointedly at the dwarf who eventually slinks away back to his two other companions.”

“Close one,” says Evan. Meanwhile, Clara the timid cleric comes up to Sharpblade to ask him something. Jojo opts to role-play her voice, so I get her to blurt in small voice, “Um.. are you, uh.. a real skeleton?”

Evan retorts, “What me!? What do you think, huh!? Can a real skeleton talk like this, huh!? Or do this!?” He starts doing the robot dance while going, “I. Am. A. Skeleton. I. Am. A. Skeleton.”

I. Am. A. Skeleton.
Clara bursts into tears, and Lexi puts an arm around the little cleric to console her. “I.. I.. just wanted to know.. if he was.. Evil.”

“There, there,” says the elven rogue soothingly.

The little cleric sniffs. “Because if he was, I would have.. destroyed him.”

Lexi nods understandingly, and glares at Sharpblade.

Eventually, the group leaves the Temple of Sarenrae and heads towards the Old Light. The City Guards have replaced the wooden hatch with an iron-bound trap-door, and it takes two guards to turn a pulley system that lifts the heavy trap-door open. The kids decide that the Iron Hammer and Sharpblade should descend first to secure the area.

Sharpblade lands into the corridor, and draws out his warhammer with a fancy flourish. “The Iron Hammer lands next to you, and pulls out his hammer and does a fancier flourish than yours.” Not to be outdone, Sharpblade swings his hammer over his head and makes a few elaborate moves, and the Iron Hammer counters with a few showy moves of his own.

“What ARE they doing down there!?” queries Felix who is looking down the hole, while Lexi rolls her eyes.

Soon enough, the whole group is in the corridor and given that only Lexi and Sharpblade have been here before, it falls on them to lead the way. Jojo immediately jumps at the opportunity to play 'tour guide', and gives out a commentary as the group proceeds up the corridor. “Over here, you’ll notice that the corridor is curved, like part of a big circle. And here, we have the iron door which leads to an iron grate room. Don’t go in there, because there’s a Gray Ooze trapped inside.” Clara gives out a small scream at this, and jumps a few feet away from the door.

“You all travel up the corridor, and soon come to a large room.” I draw a half circular room on paper. “It is very dark in here, and the clerics say that they can sense undead evil in the room. The corridor continues up another exit on the other side of this room, but it’s blocked by rubble.”

The kids wisely decide to throw a lit torch into the room. “The torch falls into the center of the room… and keeps falling! There’s a big yawning pit in the middle of this room, and you don’t even see the bottom of it! All along the edges of the pit, you see a whole bunch of skeletons!” The undead creatures turn as one towards the adventurers and start advancing towards them.

“Okay, blast them, clerics!” says Jojo.

“Oh, the clerics need the skeletons to come closer. And you also notice that there is one less cleric in the group! Felix has disappeared!”

“What!?” exclaims the kids.

“Just great!” says Jojo. “Where did he go?”

“I think he fled back down the corridor,” I supply.

Meanwhile, the advancing skeletons clash into the dwarves in front. Behind the dwarves, Clara blasts the skeletons with her Channel Energy, and Snoozy Bob wakes up to slice three skeletons with a powerful beam before going back to sleep.

On Evan’s turn, he announces that he’ll step out towards the skeletons to see if they’ll attack him. “Maybe they’ll think I’m one of them!”

I roll the d20 several times, and say, “Amazingly, none of the skeletons near you attack, and completely ignore you!”

“Yes!” says Evan, pumping his fist.

“You also notice that most of the skeletons here are wearing the same sort of old armour as the ones you fought in the past mission. However, next to the edge of the pit, you see four other skeletons which are dressed differently. These ones are wearing long robes like a priest does. And the robes seem to have faded patterns of fire on them.”

“Hmm.. Fire Priests,” remarks Jojo, remembering what Puddlebug translated from the Animated Statue.

Evan thinks a bit, and then says, “I’m going to blast my Magic Missiles. At the ceiling above the skeleton priests!”

This was certainly unexpected, and I hadn’t thought about how stable the ceiling was. But given that the kids have seen several places where the ceiling had come down and blocked the way with rubble, it was an easy indication that the ceiling was fairly weak. I tell Evan, “If you can do at least 10 damage to the ceiling, you should be able to bring it down.”

Pit Room, with Sharpblade's Magic Missiles striking the ceiling
Sharpblade blasts his three Magic Missiles, and Evan rolls 3d4+3 to get a total damage of 11. “Your Magic Missiles hit the ceiling, and the whole ceiling starts of collapse on skeletons and adventurers in the room!” I get the kids to do some Reflex saving throws, and they both take some damage from falling rubble.

“The rubble crashes on top of the four skeleton fire priests! Two are buried under the rubble, while one tumbles wordlessly into the bottomless pit. Meanwhile, the last one survives the crashing rubble and advances towards where you guys are!”

This skeleton is holding a wooden wand that is blazing with fire on its tip. Evan declares that he is going to prostrate himself in front of the skeleton fire priest, as if in worship. I still roll the d20 though, and it comes up favourably. Lucky kid. “The skeleton fire priest walks right past you! It lifts its wand up, and a sheet of flame blasts the rest of the party! Dwarves are rolling on the ground on fire, and the clerics are frantically patting flames out of their robes!”

I get Jojo to do a Reflex saving throw, which she succeeds. “You take half fire damage! But ooo, it’s pretty bad - you’re down to 1 Hitpoint!”

“Tell everyone to run back down the corridor!” orders Jojo, and so the clerics and dwarves (pun alert) hotfoot it down the corridor. The skeleton priest lurches after them, its fire wand blazing.

“What about me?” asks Evan.

“Sharpblade is still prostrate on the ground. There are a few skeletons milling around, some missing arms and parts, but they are all ignoring you.”

The skeleton decides to crawl towards the rubble where the other two skeleton fire priests were buried. “Do I see any of them?”

“Well, you do see one. Or more like, half of one. Only the top portion of this skeleton remains, and it’s arms are gone.”

“How about its robe?”

“Well, that’s torn in half too.”

“Oh, come on!” Evan had plans to wear the robes himself.

Meanwhile, the rest of the adventurers are running down the corridor. “You reach the iron door, when you suddenly realise that the iron door which was open before is now closed!”

“I thought the door was busted down from last time,” points out Jojo.

Good point. “Um. It wasn’t really busted DOWN. Just busted open. And someone has hastily closed it again.” Nice back-flip, dad.

Lexi knocks on the door, and from the other side, they can hear Felix’s panicked voice, “Stay away!! Just go away!!”

Jojo rolls her eyes. “So much for the great cleric deeds!” Lexi turns to the rest of the adventurers. “Okay, we’re going to wait here for that skeleton to come up, and when it does, Clara and Snoozy Bob will blast it!”

Snoozy Bob raises a hand. “Oh, I might like to point out that Clara and myself have run out of Channel Energy blasts.”

“What!?” The elven rogue lets out an exasperated breath, and then turns to the iron door. “Felix! We need you to come out and blast a skeleton!”

“NO! GO AWAY!”

Meanwhile, back at the pit room, Sharpblade is about to crawl away when a voice calls out to him, “Psst! Over here! Come over here!”

Evan is immediately intrigued. “Over where?”

“The skeleton! I’m on the skeleton!”

Sharpblade crawls back towards the skeleton, following the voice. “It seems to be coming from an amulet that is hanging around the skeleton’s neck! ‘Get me outta here!’ says the voice.”

Evan is a bit confused. “Out of where? The amulet?” Sharpblade picks up the amulet.

“Just get me outta this place!”

Evan looks at Jojo and shrugs. “How? Do I smash the amulet?”

“NO NO NO! I AM the amulet! Pleeease, get me out of this place!”

I ask Evan if he wants to put the amulet on, and he unhesitatingly says yes. The skeleton then gets up and makes his way back down the corridor.

Back at the iron door, Lexi tries coaxing the frightened cleric to open the door. “Look, think about how great everyone will say that you are when you blast that skeleton that’s coming down the corridor! They’ll all talk about how really awesome you are!”

I was going to get her to do a Diplomacy check, but after hearing her speech, I decide that a Bluff check was probably more appropriate. Jojo rolls and barely makes it. “Felix is still hesitant to open the door, but he eventually cracks it open and steps out. He makes some comment about people wasting their Channel Energy blasts. ‘Jerk!’ mutters someone. It might have been Clara.”

The adventurers ready themselves to face the skeleton fire priest coming down the corridor. I turn to Evan. “You see something ahead of you, lurching slowly forward with a blazing wand. It’s the fire priest with its back to you!”

Evan says, “I’m going to run up behind it, and kick it in the butt!” So Sharpblade strides towards the skeleton, and delivers a big kick which stumbles the skeleton forward. “The skeleton priest staggers forward, but manages to remain on its feet! It turns around, it’s skull snarling as it raises its wand toward Sharpblade!”

Just then, the amulet around Sharpblade’s neck speaks out in an unknown language, “Gazt-nomi-matzoo!”, and the wand loses its blaze! The skeleton fire priests tilts its skull as it inspects the now-dead wand.

“Now, Felix! Blast it!” calls out Lexi, and the thin cleric complies. Channel Energy blasts decimate the skeleton fire priest, and soon it is a pile of bones on the ground.

The adventurers all breath a sigh of relief. Felix is the first to speak, “And of course, that was my plan all along. To conserve my blasts for this. Yes, so I think it’s time we head back to the Temple and report.”

“But there are still a few more skeletons left,” points out Clara. “Shouldn’t we deal with them before we go?”

“Well, sorry, but we’re out of energy blasts,” replies Felix, as if to a small child. “How are we going to deal with them?”

Snoozy Bob coughs politely. “Well, we’ll just have to do it the old fashioned way.” He draws a small mace out from his robes, and charges up the corridor.

“Woo, go Snoozy Bob!” cheers Jojo.

The three dwarves look at each other, and then charge up with him. Clara gives Felix a look, and follows them, and eventually Felix goes too. “Notice that this conveniently leaves the Iron Hammer and you guys here at the iron door,” I mention to the kids.

The Iron Hammer turns to Lexi and Sharpblade and grins. “Looks like we can go get that ore now, eh?”

Adventure Notes:

I love being able to throw in some previously established characters and enemies at the players. Gives it a real campaign feel.

Evan really surprised me with that Magic Missile move to bring down the ceiling, which I thought was a great idea. Magic Missiles aren't really the best offensive magic one can get, and I loved seeing Evan try to use them creatively. 

I try to get in at least one fight in each session, and in this one, the kids were content to let the clerics and dwarves do the heavy-lifting. Not that they didn’t face some challenges of their own.

I think we spent more time laughing at each others antics in this session than anything. And if that doesn’t rock, I don’t know what does. :-)

Plot hooks: Strange talking amulet. Fire Priest skeletons.